Experience the Future Today
Augmented reality transforms how customers interact with products and brands. From virtual furniture placement to makeup try-on, AR drives engagement, reduces returns, and increases conversion rates by 40%+. We build photorealistic AR experiences that work seamlessly on smartphones and tablets.
Our Approach
- Photorealistic 3D Models optimized for mobile
- Cross-Platform AR iOS and Android
- Intuitive Interactions natural gestures
- Performance Optimized smooth 60 FPS
What's Included
- AR Concept & Prototyping
- 3D Modeling & Animation
- ARKit/ARCore Development
- Unity AR Implementation
- UI/UX Design for AR
- Multi-Device Testing
- Performance Optimization
- Social Sharing Integration
- Analytics & Tracking
- App Store Deployment
What We Build
Product Visualization
Place furniture, view products in 3D, and see items in real-world context before buying.
Training & Education
Interactive training simulations, 3D anatomy education, and hands-on learning experiences.
Virtual Try-On
AR makeup, eyewear, clothing try-on experiences that increase confidence and reduce returns.
Frequently Asked Questions
What AR development services do you offer?
Product visualization, virtual try-on (furniture, fashion, cosmetics), AR training/education, location-based AR, AR marketing campaigns, interactive manuals, AR games, social media filters, industrial AR (maintenance/repair), healthcare AR (surgical planning, anatomy), WebAR. Built with ARKit, ARCore, Unity, Vuforia, 8th Wall.
How much does AR app development cost?
Simple AR experiences (viewers, filters): $45K–$75K. Interactive AR apps: $75K–$150K. Complex AR platforms (multi-user): $150K–$350K+. Includes 3D modeling, AR programming, UI/UX, multi-device testing, deployment. 3D asset creation often largest cost. Monthly updates: $5K–$15K.
Which platforms and technologies do you use?
ARKit (iOS—face tracking, LiDAR), ARCore (Android—environmental understanding), Unity (cross-platform), Unreal Engine (photorealistic), Vuforia (marker-based), 8th Wall (WebAR—no app), Spark AR (Facebook/Instagram), Lens Studio (Snapchat). Selection based on: target audience, features, performance, distribution strategy.
What can AR be used for in business?
Retail (virtual try-on—40%+ conversion boost), Real Estate (virtual tours, staging), Manufacturing (assembly instructions—50% training reduction), Healthcare (surgical planning, medical training), Marketing (interactive campaigns), Education (3D anatomy), Field Service (remote assistance), Automotive (virtual showrooms). Any visual/spatial use case benefits.
How long does AR development take?
Simple AR viewers: 8–12 weeks. Interactive AR apps: 4–6 months. Complex multi-user platforms: 6–12 months. Includes concept/prototyping, 3D modeling (30–40% of timeline), AR programming, UI/UX, multi-device testing (critical), performance optimization, deployment. 3D asset creation often bottleneck.
Do users need special devices?
Most AR works on modern smartphones (iPhone 6S+, ARCore Android—90%+ market). Advanced features need: LiDAR (iPhone 12 Pro+, iPad Pro) for precise depth, newer devices for better performance. AR glasses (HoloLens, Magic Leap) for hands-free enterprise. WebAR works in browsers without app. We optimize and gracefully degrade for older devices.
Marker-based vs markerless AR?
Marker-based: scans QR/images/objects to trigger content—more reliable, varied lighting, better for marketing/packaging. Markerless: uses SLAM to place content anywhere—more flexible, natural UX, preferred for product visualization/gaming. Face tracking: detects facial features for filters/makeup. Recommend marker for controlled environments, markerless for open-ended experiences.
How do you handle 3D modeling?
Process: 3D scanning or CAD conversion, modeling in Blender/Maya/3ds Max, UV mapping and PBR texturing, mobile optimization (reduce polygons while maintaining quality—critical), rigging/animation if needed, format conversion (USDZ for iOS, glTF for Android). Multiple LOD versions for different devices. Typical: 5K–50K polygons, under 10MB for performance.
Can AR work offline?
Yes. Native AR apps (ARKit, ARCore) work fully offline once installed—3D models bundled. Ideal for: field service, retail showrooms with limited connectivity, museums, industrial training. WebAR typically needs internet for initial load but can cache via service workers. Offline AR means larger app sizes (100MB+ common). Progressive loading/CDN for online.
How do you measure AR success?
Analytics track: session duration (2–5 min vs 30 sec browsing), interaction rates (placement, rotation, features), conversion rates (AR users convert 40–90% higher), social sharing (viral potential), device compatibility, performance (FPS, tracking stability). Integrate with Google Analytics, Mixpanel, custom dashboards. A/B testing. Align metrics with business goals.
Ready to Build Augmented Reality Experiences?
Let's create an immersive AR experience that engages customers and drives measurable results.
Key Takeaways
We develop photorealistic AR experiences for iOS and Android using ARKit, ARCore, and Unity. From product visualization to virtual try-on and training simulations. Starting at $45K with 8-48 week timelines including 3D modeling and cross-platform optimization.
- Immersive AR experiences with optimized 3D models (5K–50K polygons) and smooth 60 FPS performance.
- Cross-platform support for 90%+ of smartphones with WebAR options for browser-based experiences.
- Proven to increase conversion rates 40–90% for e-commerce with comprehensive analytics integration.